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ABOUT

Sarah Sherlock

MSc Sound + Music for Interactive Games, BA Music Production

Sound Designer for interactive and linear media, Composer & VO Editor

2023 ‘Luna Abyss ‘As a Sound Designer working with Bonsai Collective on upcoming FPS my role is designing and implementing combat audio – guns, creatures and boss SFX
2022 ‘The Sims 4’ Dialogue Editor on Werewolves, High School Years and Growing Together DLC packs.
2021 ‘Neuronet: Mendax Proxy’ Additional Sound Design

sound + music for video games & more

SPOTLIGHT:

I re designed this creepy encounter from Little Nightmares 2 using sounds from my live violin and cigar box guitar to create an unsettling texture.

Fusion Rifle Sound Re-Design (Destiny) using various sound design techniques



Blog

#Noisevember 2020

Throughout November 2020, I’ve been taking park in designing a sound by following a list of prompts to spark inspiration and posting these clips on Twitter and Instagram most days. It has been such a fun challenge and inspiring to see what other sound designers have been doing with these prompts! Follow me on twitter…

VFX Sound Design Contest_asoundeffect.com

Recently I decided to challenge myself in taking part in an international sound design contest ran by the brilliant asoundeffect.com The challenge was to create audio for the short vfx clip by only using (This is where the fun begins! ) both synthesized and recorded sounds – the recorded ones must be recorded at home.…

Asoundeffect.com Creative Sound Design Contest

Recently I decided to challenge myself in taking part in an international sound design contest ran by the brilliant asoundeffect.com The challenge was to create audio for the short vfx clip by only using (This is where the fun begins! ) both synthesized and recorded sounds – the recorded ones must be recorded at home.…

Virtual Reality, Pyscoacoustics and Game Sound

An Introduction to Vitrual Reality, Pyschoacoustics and the demand on Audio The push for compelling VR experiences is a current trend in the video game industry, and the demand for Audio is crucial for creating a persuasive VR experience. As the key role that audio cues play in our sense of being are presented in an…

Interactive Music in Video Games

An Introduction on Interactive Music in Games Scoring music for games relies on many techniques inherited from film scoring, including harmonic, dynamic and rhythmic development, cadences and themes. The main function of music in media is to support the emotion, although, video game music differs significantly from music found in linear media such as film…

Side Projects

Want to work with me? Fill out the contact form below or say hello on social media to see if I’m the right fit for your project. Lets make some magic together!